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Sequence - box damage

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New -9% Sequence - box damage

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Product Code: JAX-8002
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Sequence - box damage

NOTE: These are brande new in shrink copies of the game that were damage during shipping, so there is some slight box damage at a corner of the box. Contents are intact and new as the box is still in shrink. Discount is given due to the box damage. Buyers, please note. 
 
Designer: Doug Reuter
Publisher: Jax Games
Number of players: 2 - 12 players
Publisher suggests: Ages 7 and up
Users suggest: Ages 6 and up
Playing time: 10 minutes
 
Play a card from your hand, place a chip on a corresponding space on the game board...when you have five in a row, it's a . Learn to block your opponents - remove their chips. Watch out for the Jacks - THEY'RE WILD! With a little strategy and a little luck - you're a winner!
 
CONTENTS:
  • Folding Game Board
  • Sequence Playing Cards
  • 135 Sequence Playing Chips
  • Game Instructions

A connected series of five of the same colored chip either up or down, across or diagonally on the playing surface.

NOTE: There are printed chips in the four corners of the game board. All players must use them as though their color marker chip is in the corner. When using a corner, only four of your marker chips are needed to complete a Sequence. More than one player may use the same corner as part of a Sequence.

OBJECT OF THE GAME:

For 2 players or 2 teams: One player or team must score TWO SEQUENCES before their opponents.

For 3 players or 3 teams: One player or team must score ONE SEQUENCE before their opponents.

PREPARATION:

Place the game board on a flat surface with enough room around the game board for placement of the draw deck of cards, marker chips and discards for each player.

For 2 players or 2 teams: Team players must be evenly divided into two teams. Team members must alternate their physical positions with opponents around the playing surface.

For 3 players or 3 teams: Team players must divide evenly into three teams. Team members must alternate their physical positions every third player around the playing surface.

Players cut cards and lowest card deals - Aces are high. The dealer should shuffle the cards and deal out the same number of cards to each player (see table below for proper number of cards to be dealt). Be sure all members of a team use the same color marker chips.

TABLE FOR NUMBER OF CARDS DEALT EACH PLAYER:

  • For 2 players 7 cards each
  • For 3 players 6 cards each
  • For 4 players 6 cards each
  • For 6 players 5 cards each
  • For 8 players 4 cards each
  • For 9 players 4 cards each
  • For 10 players 3 cards each
  • For 12 players 3 cards each

RULES:

Set-up

Beginning with the player to the left of the dealer and moving in a clockwise direction, each player selects a card of their choice from their hand and places it face up on a discard pile (players should start their own discard pile in front of them visible to all other players) and then places one of their marker chips on the matching card on the game board. Each card is pictured twice on the game board. Jacks do not appear on the game board. A player can play on either one of the card spaces as long as it is not already covered by another marker chip. Once a marker chip has been played, it cannot be removed by an opponent except when using a one-eyed Jack as explained below.

The Jacks

There are 8 Jacks in the card deck. The 4 Jacks with TWO EYES are wild. To play a two-eyed Jack, place it on your discard pile and place one of your marker chips on any open space on the game board. The 4 jacks with ONE EYE are anti-wild. To play a one-eyed Jack, place it on your discard pile and remove one marker chip from the game board belonging to your opponent. That completes your turn. You cannot place one of your marker chips on that same space during this turn. You cannot remove a marker chip that is already part of a completed SEQUENCE. Once a SEQUENCE is achieved by a player or a team, it cannot be broken. You may play either one of the Jacks whenever they work best for your strategy, during your turn.

Dead Card

If you hold a card in your hand which does not have an open space on the game board because both spaces representing that card are covered by a marker chip, you are holding a DEAD CARD and you may turn it in for a new card. When it is your turn, place the dead card on your discard pile, announce that you are turning in a Dead Card and take a replacement card (one card per turn). You then proceed to play your normal turn.

Loss of Card

Once you have taken your turn and placed your marker chip on the game board, you must take a card from the draw deck. If you fail to take a card before the next player makes a move AND takes his/her card, you lose the right to take a card and you must finish the game with less cards than the other players - a disadvantage.

Table Talk

There must be no table talk or coaching team members. If a teammate says anything that alerts a fellow teammate to the fact that they are about to do something that they shouldn't, every member of that team must forfeit one card of their choice from their hand placing it on their discard pile.

When the draw deck becomes depleted during play, all discard piles are shuffled together to create a new draw deck.

Play continues in a clockwise direction until one player or team scores the required number of SEQUENCES, at which point that player or team wins the game. If you are playing the game which requires two SEQUENCES to win, you may use any one of the spaces from your first SEQUENCE as part of your second.

PLAYERS:

Any number from 2 to 12 that is divisible by 2 or 3 can play (2,3,4,6,8,9,10, or 12). Up to 3 may play individually. More than 3 must be in teams. No more than 3 teams can play.

EQUIPMENT:

Game Board 50 Green Marker Chips 35 Red Marker Chips

104 Sequence Cards 50 Blue marker Chips

When two players or teams are playing, use only blue and green marker chips. Red chips are used only when there is a third player or third team.

Joker cards are not used in the play of the Sequence game.

 
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